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Nuchaleft's DenThe News you need to know, When you need it... |
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5/29/2009 Gamers, a new place to discuss games! Dear friends, A mate of mine has created a little forum where video/arcade, console and PC gamers as well as other gaming lovers can discuss games in one convenient place. The community itself is trying to grow and needs your support. Please join us in our cause! Click the following link to register, If you are interested: http://www.gamershq.com/forum/index.php?referrerid=375 - Nuchaleft 5/7/2009 Duke Nukem developer goes bustVeteran games developer 3D Realms has closed down because of a lack of funds. Founded in 1987, the firm popularised the concept of shareware gaming and produced the seminal Duke Nukem and Wolfenstein 3D first-person shooters. The company was working on a follow-up title, Duke Nukem Forever, which after being in development for 12 years has become the object of industry derision. Publisher Take-Two says it will no longer fund development of the game but retains rights to the title. "We can confirm that our relationship with 3D Realms for Duke Nukem Forever was a publishing arrangement, which did not include ongoing funds for development of the title," said Take-Two's Alan Lewis in a statement. There has been no official comment from 3D Realms, other than a forum posting from the company's webmaster, Joe Siegler, who said: "It's not a marketing thing. It's true. I have nothing further to say at this time." Other companies with links to 3D Realms or the Duke Nukem series were quick to distance themselves.
In a posting on Twitter, Apogee Software said it was "officially not affected by the situation at 3DRealms". "Development of the Duke Nukem Trilogy is continuing as planned and further announcements about upcoming games will be made in the near future," the statement added. Guardian newspaper games writer Steve Boxer said it was astonishing 3D Realms had not finished the game after more than a decade of development. "It would have been nice to see another Duke Nukem game, but given they had more than 12 years it's just incompetence of the highest order. "3D Realms made some great games in the past, but they got overtaken by the 21st Century. "Sadly, Duke Nukem Forever was the most aptly named title in the history of games. Now, it's just Duke Nukem Never." - Nuchaleft 5/5/2009 Twilight & Resident Evil: Extinction Hello all! Been a while hasn't it? Bought these two movies (Twilight & Resident Evil: Extinction) the other day, after watching them I think they are pretty good and do recommend them to my fellow human beings. Twilight, based on a novel is a forbidden love story and Resident Evil is a survival horror action movie. - Nuchaleft 4/14/2009 Pet UpdateShort and sweet post today, this one about Silvester.
Silvester (not his real name) is a Silver Tabby by the way, I might post a picture of him later as this computer doesn't have Bluetooth.
As for my dog Bluey (not her real name) she's doing well and recovering from her leg operation. She jumped the fence and cut herself pretty bad, so we got her stitched up at the vet, and as I just said, she's fine now :)
- Nuchaleft 4/7/2009 More Course UpdatesJust finished 2 more assesments bringing my total number of completed assessments to 11, there are 3 more assessments and I will have finished the course.
Our trainer is away and the new trainer is only a trainee herself, so the training under her is a whole different kettle of fish...
- Nuchaleft
4/6/2009 Brand New Kitten I came home from work on Sunday to find that Mum had bought a new pet... Sylvester is a mischievous little kitten (He thinks I'm a tree... His claws are sharp! Ow... Mum's training Sylvester to be a mouser, just as she trained Bertie such a long time ago... - Nuchaleft 3/31/2009 The Undiscovered Vaults, nearing milestone 1Its nearing milestone one, more information can be found >here<...
3/26/2009 The Undiscovered VaultsI have updated the website for my Fallout 3 mod, 'The Undiscovered Vaults'. 3/5/2009 Grr! More setbacks for Fallout 3: The Undiscovered Vaults! Grr! looks like my Fallout 3 mod will be delayed yet again! Vault 77, namely, its inhabitants are having some AI issues, I also need to re-clutter the vault and fix the lighting in a certain area again, as a recent crash wiped out my edits, though I did save a backup, it was before the changes were made. That said, I need to go back to Vault 76 and refill its content, namely NPCs, I've finished adding the guards to the first half of the vault, and am now proceeding to give them some AI to make them patrol. Vault 76's lab and living areas are going to have another overhaul, as I am still not satisfied at their progress and their overall look. Vault 76's 4 'ruined' areas have been postponed for the time being, however they will be added in version 2 (the resources are still in the mod, so one could use console cheats to access them - but they aren't finished, or in some cases only drawn on paper, no actual implementation yet, if that makes any sense, I'm tired and a little tipsy) Some people have been asking how people will discover Vault 76 and/or Vault 77, well 76 will be found via a Distress Beacon once the player reaches Tenpenny Tower, but after the player has visited Little Lamplight for the first time via the main quest. Vault 77 can be easily found through a locked door in Rockopolis, with its lock set to very hard... I wonder... Could there be another way to open it? Both vaults have wild 'boss-like' creatures guarding their entrances. But before I do any more work on anything mod related, I need to finish an Assessment. - Nuchaleft
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